Experiment Design for Mobile Releases
Hypothesis craft, randomisation units, store-cycle sample plans, and readout memos for iOS and Android.
Courses
All programs are taught in English. Prices on the pricing page are informational; enrolment is arranged by note, not by cart.
Hypothesis craft, randomisation units, store-cycle sample plans, and readout memos for iOS and Android.
Event dictionaries, identity graphs, and the SDK gaps that make a “winning” paywall look healthier than it is.
Sequential testing without self-deception, MDE choice on thin traffic, and veto metrics that sit beside conversion.
Screenshot sequences, permission copy, and onboarding steps as experimental surfaces — not marketing afterthoughts.
Retention slices, heterogeneity, and how to retire a variant without pretending the whole population moved.
How to park a test across a staged rollout, a hotfix, and a store rejection without corrupting assignment.